Digimon world next order cheat engine9/19/2023 ![]() ![]() Release the buttons and check your inventory to find all kinds of items. After the FMV sequence ends, hold Triangle + Square + Circle. ![]() GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.Cheat codes for Digimon World Platform: Playstation 1Ĭheat modeStart a new game and enter a name. ![]() Hi! Could you update your CE? Cissa has fixed the speed multiplier, and she also added the quest-related & construction materials. I believe the tables for now only kinda lack the "materials" or quest related items u get while walking around, such as the materials to boost the city/construct and the items required as missions for some units/characters to recruit them(such as palmon that asks for 3 different items before joining). Groot pointers got literally everything in-game, from base status to hungry, toilet, etc, the issue is that it doesn't have description on the info, just the numbers and most gotta guess what is what(i changed my digimon age for example to 5 so it don't die randomlly while i explore). Steps are literally, activate script above related to the info -> go to game open the menus around(items/stats/unit details/tamer details), return to Cheat Engine and press on the "Pointers" and the information will be mined/displayed there as numbers, too many will lack description then u gotta compare with in-game numbers to get an idea of what is what anyway. For example, for pointers to show Trainer Data u need to first activate the Trainer/Player Script above and then open "TRAINER MENU/STATUS" while within the game, doing this will reflect the information on the pointer list then(It's the same to all other data). The pointers will change once u do specific actions(they are in code descriptions). Groot Scripts above are required so it can mine the data in-game. I guess i should also note information because groot table may be kinda confusing for newbies with Cheat Engine. GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320įor the lazy ones like most/or me, i've merged groot and cissa scripts in the table and added the dropdown item in the item info from 1~5 and the one above(kinda missclicked on the wrong line before checking with Hex earlier but made sure it's working so people don't need to re-do). GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9, GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call GameAssembly.dll+B502B0 GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6 GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7 GameAssembly.dll+3285BD: 33 D2 - xor edx,edx GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8 ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285C6 Aobscanmodule(SpeMultiplier,GameAssembly.dll,E8 E5 7C 82 00 41 89 46 34) // should be unique
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